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Kursusansvarlig: Espen Aarseth |
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aarseth AT itu DOT dk |
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Undervisningsass.: Laust J. Christensen |
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ljc AT itu DOT dk |
Treffetid: etter avtale (helst mandager 15-16)
Plan for Computerspilteori
Tirsdager 12-15 lokaler: 2.51, øvingslokale 3.03 (kl 15.30 – 17.30)
Synopsis-innlevering: 2/5 innen kl 12 på Examenskontoret.
Kursus-plan, med forbehold om endringer:
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Dato |
tema |
Aktuell litteratur |
Øvelser |
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10/2 |
Introduksjon – Spillkultur og spill-definisjoner |
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Lær Neverwinter Nights at kende |
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17/2 |
Computerspill som medium, spill vs computerspill |
Neverwinter Nights Auroara Toolset tutorial |
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24/2 |
Spillgenrer og spill-typologier |
Neverwinter Nights - hvad kan man lave i det af spiltyper? |
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2/3 |
Spill-analyse |
Designdokument til koncept |
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9/3 |
Spill og rom |
Designdokument til koncept |
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16/3 |
Spill og fortelling 1 |
Konstruktion af koncept |
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23/3 |
Spill og fortelling 2 |
Konstruktion af koncept |
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30/3 |
Design av spill |
Konstruktion af koncept |
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13/4 |
Spill og fiksjon |
Konstruktion af koncept |
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20/4 |
Spill, etikk og ideologi |
Præsentation af implementation |
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27/4 |
Konklusjon: Spill som forskningsfelt |
Spilanalyse |
Aktuelle
spill
NeverWinter Nights (leveldesign i NWN)
RTCW: Enemy Territory (evt også Beach Demo)
Eksempel på designdokument
(Chris Taylor) ctaylordesigntemplate.doc
Spillinks
Links til design- og konstruktionsdelen af kurset, øverst er det officielle
link, nedenunder linket til filen i mit offentlige katalog.
Neverwinter Nights
Opslagsværk, der dokumenterer scriptsproget i NWN
http://www.nwnlexicon.com/
http://www.itu.dk/~ljc/DCST/NWN_Lexicon_Group1027899441708NWNLexiconchmJanuary20042.zip
Link til guide til at skabe nyt indhold til NWN
http://nwvault.ign.com/Files/other/data/1037585865411.shtml
http://www.itu.dk/~ljc/DCST/Custom%20Content%20v3_0.PDF
Grundindførsel til at lave moduler med Aurora toolsettet
http://nwn.bioware.com/builders/modtutorial.html
http://www.itu.dk/~ljc/DCST/AuroraToolsetTutorial.pdf
Hvis du kunne tænke dig Wolfenstein Multiplayer Demo og Enemy Territory derhjemme så prøv følgende links:
Boomtown (du skal være medlem):
Multiplayer (ca. 66 MB): http://download.boomtown.net/da_dk/Spilbare_demoer/3d_action_demo/rtcwdemo915/
Enemy territory (også multiplayer men forskellig fra ovenstående. Ca. 273 MB): http://download.boomtown.net/da_dk/Spilbare_demoer/3d_action_demo/wolf_et_test/
Dailyrush
Enemy territory: http://www.dailyrush.dk/files/modifications/265/
Teoripensum
Aarseth, Espen,
“Quest Games as Post-Narrative Discourse” in Marie-Laure Ryan (ed.) Narrative Across Media. University of Nebraska Press (in
Press).
Aarseth, Espen
“Allegories of Space: The question of Spatiality in Computer Games” http://www.hf.uib.no/hi/espen/papers/space/
Aarseth, Espen
“Playing Research: Methodological approaches to game analysis”
http://hypertext.rmit.edu.au/dac/papers/Aarseth.pdf
Bartle, Richard
(1996): HEARTS, CLUBS, DIAMONDS, SPADES: PLAYERS WHO SUIT MUDS. http://www.mud.co.uk/richard/hcds.htm
Bringsjord, Selmer:
Is It Possible to Build Dramatically Compelling Interactive Digital
Entertainment? http://gamestudies.org/0101/bringsjord/
Castronova, Edward
(2002): "Virtual Worlds: A First-Hand Account of Market and Society on the
Cyberian Frontier" http://papers.ssrn.com/sol3/papers.cfm?abstract_id=294828
Eskelinen,
Markku:The Gaming Situation http://gamestudies.org/0101/eskelinen/
Falstein, Noah: The
Five Stages of Writing for Interactive. 1999.
http://www.theinspiracy.com/Ar5Stage.htm
Frasca, Gonzalo: “Ephemeral games: Is it barbaric to design videogames after
Auschwitz?” http://www.jacaranda.org/frasca/ephemeralFRASCA.pdf
Frasca, Gonzalo:
“SIMULATION 101: Simulation versus Representation”
http://www.jacaranda.org/frasca/weblog/articles/sim1/simulation101.html
Friedman, Ted:
"Making Sense of Software: Computer Games and Interactive Textuality"
http://www.duke.edu/~tlove/simcity.htm
Juul , Jesper:
“Time to Play” http://www.jesperjuul.dk/text/timetoplay/
Juul, Jesper:
“Games Telling stories? A brief note on games and narratives” http://gamestudies.org/0101/juul-gts/
Juul, Jesper:
“The Game, the Player, the World: Looking for a Heart of Gameness”
http://www.jesperjuul.dk/text/gameplayerworld/
Reynolds, Ren:
“Playing a "Good" Game: A Philosophical Approach to Understanding the
Morality of Games” http://www.igda.org/Endeavors/Articles/rreynolds_intro.htm
Smith, Harvey: “The
Future of Game Design” http://www.planetdeusex.com/witchboy/articles/thefuture.shtml
Southern, Matthew:
“The Cultural Study of Games: More Than Just Games” http://www.igda.org/articles/msouthern_culture.php
Tronstad, Ragnhild
” Semiotic and Non-Semiotic MUD Performance”
http://www.cosignconference.org/cosign2001/papers/Tronstad.pdf