Kompendie

Indholdsfortegnelse

Interaktionsdesign og etnografi, forår 2007

 

Anker Helms Jørgensen (anker@itu.dk) og Lone Malmborg (malmborg@itu.dk)

 

http://itu.dk/people/malmborg/CPH_folder.

 

Bannon, L. J. (1991). From Human Factors to Human Actors - The Role of Psychology and Human-Computer Interaction Studies in Systems Design. in Greenbaum, J. & Kyng,M. (Eds.) (1991) Design at work.: Cooperative Design of Computer Systems. Hillsdale: Lawrence Erlbaum Associates, pp. 25-44. 13 s, download pdf

Björgvinsson, E. and Hillgren, P. 2004. On the spot experiments within healthcare. In Proceedings of the Eighth Conference on Participatory Design: Artful integration: interweaving Media, Materials and Practices - Volume 1 (Toronto, Ontario, Canada, July 27 - 31, 2004). PDC 04. ACM Press, New York, NY, 93-101. 10 s

Blomberg, J., Burrell, M., and Guest, G. (2003). An ethnographic approach to design. In the Human-Computer interaction Handbook: Fundamentals, Evolving Technologies and Emerging Applications, J. A. Jacko and A. Sears, Eds. Human Factors and Ergonomics. Lawrence Erlbaum Ass, Mahwah, NJ, 964-986. 24 s

Boucher, A. and Gaver, W. 2006. Developing the drift table. interactions 13, 1 (Jan. 2006), 24-27. 4 s 49

Gaver, B., Dunne, T., and Pacenti, E. 1999. Design: Cultural probes. interactions 6, 1 (Jan. 1999), 21-29. 9 s

Hemmings, T., Clarke, K., Crabtree, A., Rodden, T. and Rouncefield, M. (2002) Probing the Probes. In Proceedings of the 7th Biennial Participatory Design Conference, pp. 42-50, Malmö, Sweden: Computer Professionals for Social Responsibility. 10 s

Houde S. and C. Hill (1997). What do prototypes prototype?. In: M. Helander, T. Landauer, P. Prabhu (eds.) Handbook of Human Computer Interaction (2nd ed.). Elsevier Science B.V. Amsterdam. 15 s

Hughes, J., King, V., Rodden, T., and Andersen, H. 1995. The role of ethnography in interactive systems design. interactions 2, 2 (Apr. 1995), 56-65. 10 s

Jacucci, G., Linde, P., Wagner, I. (2005). Exploring relationships between learning, artifacts, physical space, and computing. Digital Creativity, Volume 16, Number 1, 2005, pp. 19-30. 12 s

Löwgren, J. (2002) How far beyond human-computer interaction is interaction design? Digital Creativity, Volume 13, Number 3, September 2002, pp. 186-189. 4s

Nielsen, L. 2002. From user to character: an investigation into user descriptions in scenarios. In Proceedings of the Conference on Designing interactive Systems: Processes, Practices, Methods, and Techniques (London, England, June 25 - 28, 2002). DIS '02. ACM Press, New York, NY, 99-104. 6 s

Nielsen, L. 2004. Engaging Personas and Narrative Scenarios. Introduction to dissertation, October 2004, no. 16, CBS, ISSN 1399 – 1779. 13 s

Rosenberg, D. 2006. Revisiting tangible speculation: 20 years of UI prototyping. interactions 13, 1 (Jan. 2006), 31-32. 2 s

Ståhl, A., Sundström, P., and Höök, K. (2005). A Foundation for Emotional Expressivity, DUX 2005, San Francisco, CA, USA. 20 s