JONAS MAALØE

You wanna know what I’m all about? I’ll tell you:

USER EXPERIENCE, FOO

Believe it. I’ll cram so much goddamn experience into a game that anyone will be level 31 by the end. THAT’S MORE LEVELS THAN GANDALF, YO. And I’m not just saying that, my business card says it. And it’s got subtle, off-white coloring, so you know I’m for real. Check it; “Iterative prototyping” is my middle name, although I can’t technically make it my legal middle name. Since I already have one: PROJECT MANAGEMENT.

THAT’S RIGHT.

I worked as a project manager at a startup web agency full time for 2 years. I’ll SCRUM a development team until my hands bleed. I’m more agile than a yoga trainer in a Finnish sauna. I know a metric shit ton about interface design, online strategy and cat videos.

I ALSO ENJOY PLAYTESTING AND SPEC WORK.

Yup. A lot of folks thinks it boring. Not me. I’ll playtest a game to hell and back. I’ll go to town on that bad boy like Gabe Newell goes to town on a package of triple-chip chocolate cookies. And I’ll spec it and take notes. Lots of notes. Ever reached the max allowed word count in a Google Doc before? I have. WITH SPEC NOTES.

Do I perform well in groups?

YOU BET YOUR BACHELORS DEGREE, BUDDY.

I studied at Roskilde University. For you foreigners: That’s practically COMMUNIST RUSSIA UNIVERSITY without the free public transportation. All you do there is work in groups. And wait for the revolution.

In between waiting for revolutions I studied some Performance Design. Which is fancy talk for freebasing cocaine off the back of strippers and reading about performance theory, design practice and experience architecture. But if you think I’m all about the theory THINK AGAIN, CHUMP. I designed and executed a week-long pervasive game for a high school class as my bachelor’s project, and another one in my spare time, JUST FOR KICKS. That’s how deep I roll. I also studied Informatics, which had less cocaine but waaaay more webapp development and PHP/MySQL programming.

MY MOM ONCE CALLED ME AN ANALYTICAL, PRACTICAL AND CREATIVE GENERALIST. And this lady knows her analytical, practical and creative generalists.

So what kind of game should we make together?

Like Shakespeare famously said: “It’s all about the narrative, bro”. I’m looking to make games that TELL A STORY and will rock your socks like a goddam Gus Van Sant movie. In other words: I’m in it for the popcorns and art game-awards. BUT I’M NOT A SNOB. If you’re looking to make a splash with some polygon wizadry and sweet 3D Max porn, I won’t be all up in your grill about it.

ANYWAYS

Here’s a game top 5:

FIND ME ON:

A BRIEF PITCH, IN WHICH I TRY TO PAINT A PICTURE OF WHAT TO EXPECT IN THE COMING 2 1/2 MONTHS BY JOINING THE PLAY EXPERIENCE ORGASMIC EXTRAVAGANZA GROUP

Okay, here’s the deal: You will be working your fine looking toosh off in this group. And you’ll be doing it with a group of people who enjoy working their tooshes off. Or die trying *.

The direction of the game will be decided in a dedicated concept phase, so nothing’s final yet. But we are generally looking to create a unique player experience more than we are looking to dick around with game mechanics and polygons. You will get creative input whether you’re an analyst or programmer and you’ll probably look at code if you’re a designer. “Fun” will trumph “pretty”. Great ideas will trumph good ideas.

What kind of games could we come up with?

So if you’re looking to think outside the joystick, beyond the game engine and inside the experience, you should get on board. Show your interest and get a better idea of what the group is about by joining this Facebook group.

* To be fair, You WILL PROBABLY NOT DIE either way if you choose to join this group.