Current team:
Team organization:
Flat hierarchy and informal structure
Members should take responsibility
Ability to follow the thoughts of others
Game pitches:
We concentrated our pitching on two ideas (this does not mean that we are settled on this, but we wanted to provide a starting point)
Spies/Trust/Betrayal. Including hidden information. For this we would spend some time analyzing a set of games (SpyParty, Paranoia, Trust&Betrayal, Chaos Overlord, People: The Republic, The Ship, Poker) and then come up with a small set of really interesting mechanics inspired by these games and explore and polish these.
Creating and playing with artificial intelligence creature(s)/pets/robots. This could go in the direction of constructing a creature to solve a puzzle (levels) or in the direction of an open world play (e.g. your creature has to survive). Multiplayer might also be interesting. We had our own ideas, but you could look at SPORE to get a (VERY) rough idea of where this would be headed, or just talk to us.
Additional Aspects we are interested in:
Certain degree of experimentalness (minimum ,maybe quite experimental).
Interested in creating a performative game (dark room sex game, johann sebastian joust).
Multiplayer.