a:43:{i:0;a:3:{i:0;s:14:"document_start";i:1;a:0:{}i:2;i:0;}i:1;a:3:{i:0;s:6:"header";i:1;a:3:{i:0;s:5:"Pitch";i:1;i:1;i:2;i:1;}i:2;i:1;}i:2;a:3:{i:0;s:12:"section_open";i:1;a:1:{i:0;i:1;}i:2;i:1;}i:3;a:3:{i:0;s:6:"p_open";i:1;a:0:{}i:2;i:1;}i:4;a:3:{i:0;s:13:"emphasis_open";i:1;a:0:{}i:2;i:22;}i:5;a:3:{i:0;s:5:"cdata";i:1;a:1:{i:0;s:155:"Below I will explain both what I will provide in terms of skills and approach as a team leader and I will also describe a concrete idea I have for a game. ";}i:2;i:24;}i:6;a:3:{i:0;s:14:"emphasis_close";i:1;a:0:{}i:2;i:179;}i:7;a:3:{i:0;s:7:"p_close";i:1;a:0:{}i:2;i:181;}i:8;a:3:{i:0;s:6:"p_open";i:1;a:0:{}i:2;i:181;}i:9;a:3:{i:0;s:5:"cdata";i:1;a:1:{i:0;s:1325:"I believe this game project will be a beneficial learning experience for those involved. It can simulate some of the conditions that real video game company project teams work under. From the first raw ideas to final product, teams must work together and use the different skills of individual team members to best effect. This will be my focus as a team leader. I enjoy the realm of bubbling creative ideas and input and am particularly interested in working with programmers to match solid game mechanics with design and art features. I am organized and hard-working, and I am looking forward to presenting our weekly discoveries and advances in the tasks of making a game. Coming from a background of project management and particularly management and business courses, a key priority for me is to match different team roles in order to create a balanced and productive team; such as having roles like implementers, coordinators, specialists, and investigators to spice up the work. To make the experience more rewarding, we could refer to our team as a video game studio, complete with an official name and logo in order to add to the authenticity of the project. Let us truly be architects of play and enjoy this project. I look forward to getting your thoughts and participation if you decide to join this team. Thanks.";}i:2;i:183;}i:10;a:3:{i:0;s:7:"p_close";i:1;a:0:{}i:2;i:1508;}i:11;a:3:{i:0;s:13:"section_close";i:1;a:0:{}i:2;i:1512;}i:12;a:3:{i:0;s:6:"header";i:1;a:3:{i:0;s:9:"Game Idea";i:1;i:2;i:2;i:1512;}i:2;i:1512;}i:13;a:3:{i:0;s:12:"section_open";i:1;a:1:{i:0;i:2;}i:2;i:1512;}i:14;a:3:{i:0;s:6:"p_open";i:1;a:0:{}i:2;i:1512;}i:15;a:3:{i:0;s:5:"cdata";i:1;a:1:{i:0;s:20:"-Welcome to the Bar-";}i:2;i:1535;}i:16;a:3:{i:0;s:7:"p_close";i:1;a:0:{}i:2;i:1555;}i:17;a:3:{i:0;s:6:"p_open";i:1;a:0:{}i:2;i:1555;}i:18;a:3:{i:0;s:5:"cdata";i:1;a:1:{i:0;s:306:"A group of old friends meet for a night out at an old bar they used to frequent a couple of years ago. The location could be London, Paris, Copenhagen, or any other exciting city with shiny lights and high spirits. The bartender, 'Logan', is their old hearty friend who is ready to pour the night's drinks.";}i:2;i:1557;}i:19;a:3:{i:0;s:7:"p_close";i:1;a:0:{}i:2;i:1863;}i:20;a:3:{i:0;s:6:"p_open";i:1;a:0:{}i:2;i:1863;}i:21;a:3:{i:0;s:5:"cdata";i:1;a:1:{i:0;s:145:"As a basis, it would be single player one-level game, where as a player one choses one of four characters to enjoy an evening with drink and fun.";}i:2;i:1865;}i:22;a:3:{i:0;s:7:"p_close";i:1;a:0:{}i:2;i:2010;}i:23;a:3:{i:0;s:6:"p_open";i:1;a:0:{}i:2;i:2010;}i:24;a:3:{i:0;s:5:"cdata";i:1;a:1:{i:0;s:171:"The game level is one large room: the bar, with some furniture, and a bar counter with the bartender standing behind it. Further ambiance, lighting and music can be added.";}i:2;i:2012;}i:25;a:3:{i:0;s:7:"p_close";i:1;a:0:{}i:2;i:2183;}i:26;a:3:{i:0;s:6:"p_open";i:1;a:0:{}i:2;i:2183;}i:27;a:3:{i:0;s:5:"cdata";i:1;a:1:{i:0;s:586:"Each character starts out with 100% control/being awake. The drinks served on the bar menu are each items with different values. Drinks can range from beer to special cocktails with straw hats and funny colors. Each drink has a set of effects on this percentage count. For example, beer is cheaper yet will have a lower effect on your character's control. The more drinks each character downs, the lower their control - which will drop until they eventually fall exhausted to the floor and the night ends, with their friends dragging them home. The aim is to 'last' as long as possible.";}i:2;i:2185;}i:28;a:3:{i:0;s:7:"p_close";i:1;a:0:{}i:2;i:2771;}i:29;a:3:{i:0;s:6:"p_open";i:1;a:0:{}i:2;i:2771;}i:30;a:3:{i:0;s:5:"cdata";i:1;a:1:{i:0;s:530:"The group of friends consist of four characters; each has certain specialties. For example, one character may be better at drinking beer while another character will be better at drinking tequila sunrise cocktails, and will thus lose less control after consuming these good drinks. Also, each character has a different amount of money to spend on drinks for the evening. It is the choice of one of the four characters which may aide or weaken one's chances of enjoying a long night at the bar, or going home early with dizzy eyes.";}i:2;i:2773;}i:31;a:3:{i:0;s:7:"p_close";i:1;a:0:{}i:2;i:3303;}i:32;a:3:{i:0;s:6:"p_open";i:1;a:0:{}i:2;i:3303;}i:33;a:3:{i:0;s:5:"cdata";i:1;a:1:{i:0;s:442:"Further additions to this basic form of the game are very possible, such as other visitors sitting at tables at the bar. One's chosen character could then engage in conversation with such characters to hopefully bag more drinks or money for drinks, get special items, or just to have a pleasant talk. There could also be funny reactions to observe as your character gets tipsy, music in the background, and atmosphere as the night carries on.";}i:2;i:3305;}i:34;a:3:{i:0;s:7:"p_close";i:1;a:0:{}i:2;i:3747;}i:35;a:3:{i:0;s:6:"p_open";i:1;a:0:{}i:2;i:3747;}i:36;a:3:{i:0;s:5:"cdata";i:1;a:1:{i:0;s:29:"Hope you find it interesting,";}i:2;i:3753;}i:37;a:3:{i:0;s:7:"p_close";i:1;a:0:{}i:2;i:3782;}i:38;a:3:{i:0;s:6:"p_open";i:1;a:0:{}i:2;i:3782;}i:39;a:3:{i:0;s:5:"cdata";i:1;a:1:{i:0;s:10:"Kristoffer";}i:2;i:3784;}i:40;a:3:{i:0;s:7:"p_close";i:1;a:0:{}i:2;i:3794;}i:41;a:3:{i:0;s:13:"section_close";i:1;a:0:{}i:2;i:3794;}i:42;a:3:{i:0;s:12:"document_end";i:1;a:0:{}i:2;i:3794;}}