Emil Hammar (designer, project manager)

Educational background

Professional background

Skills

Analytical approach and problem-solving

Project management

Highly motivated and hard-working

Keeping deadlines

Academic approach to written material

Not many programming skills, nor familiarity with graphic toolsets, but I would love to learn 3ds Max/Maya, Adobe CS5, and some basic programming (namely Processing).

Expectations/Ambitions

In regards to this course: I am mostly interested in learning from the development process, being inspired by the many abilities of others, applying theoretical and academic knowledge in the context of this semester, etc. That being said, I would not mind if the game in question would somehow be a bit more cerebral, by relying on e.g. non- or anticonventional design, and having semantic/representational depth.

6 games

Other interests