The 2016 ACM Conference on Computer-Supported Cooperative Work and Social
Computing will be held in San Francisco, California, USA from February 27 – March 2, 2016. CSCW is an international and interdisciplinary peer-reviewed conference seeking the best research on all topics relevant to collaborative and social computing.
We invite authors to submit papers that inform the design or deployment of collaborative or social systems; introduce novel systems, interaction techniques, or algorithms; or study existing collaborative or social practices. The scope of CSCW includes social computing and social media, crowdsourcing, open collaboration, technologically-enabled or enhanced
communication, CSCL, MOOCs, and related educational technologies, multi-user input technologies, collaboration, awareness, information sharing, and coordination.
This scope spans socio-technical domains of work, home, education, healthcare, the arts, socialising, and entertainment. The technical program seeks novel research results or new ways of thinking about, studying, or supporting shared activities.
We welcome contributions across a variety of research techniques, approaches, and domains, including:
– Social and crowd computing. Studies, theories, designs, mechanisms, systems, and/or infrastructures addressing social media,social networking, wikis, blogs, online gaming, crowdsourcing, collective intelligence, virtual worlds or collaborative information seeking.
– System design. Hardware, architectures, infrastructures, interaction design, technical foundations, algorithms, and/or toolkits that enable the building of new social and collaborative systems and experiences.
Theories and models. Critical analysis or organising theory (e.g. sociological theories, group coordination, etc.) with clear relevance to the design or study of social and collaborative systems.
– Empirical investigations. Findings, guidelines, and/or studies relating to technologies, practices, or use of communication, collaboration, and social technologies.
– Social and collaborative practices. Characterising the nature of collaboration and social interaction through studies of practice,including both work practice and non-work collaborative and social practices.
– Mining and modeling. Studies, analyses, algorithms, and infrastructures for making use of large and small scale data.
– Methodologies and tools. Novel methods or combinations of approaches and tools used in building systems or studying their use.
– CSCW and social computing for underserved populations. Studies,systems, design, and other research focused on social and collaborative computing for the elderly, disabled, impoverished, or otherwise underserved user communities.
– Domain-specific social and collaborative applications. Including applications to healthcare, transportation, gaming, ICT4D, sustainability, education, accessibility, global collaboration, or other domains.
– Collaboration systems based on emerging technologies. Mobile and ubiquitous computing, game engines, virtual worlds, multi-touch technologies, novel display technologies, vision and gesture recognition, big data, MOOCs, crowd labor markets, SNSes, or sensing systems.
– Crossing boundaries. Studies, prototypes, or other investigations that explore interactions across disciplines, distance, languages, generations, and cultures, to help better understand how to transcend social, temporal, and/or spatial boundaries.
Friday May 22, 2015: Submissions DUE 16:59 PDT (23:59 UTC)
Friday July 3, 2015: Review Round 1 Results Announced
Wednesday July 29, 2015: Revised Submissions DUE 16:59 PDT (23:59 UTC)
Monday August 24, 2015: Final Paper Decision Announcements
Tuesday October 13th, 2015: Camera Ready Copy DUE 16:59 PDT (23:59 UTC)